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Leviathan: The Last Day of the Decade
Developer(s)Lostwood Games
Publisher(s)Lostwood Games
SeriesLeviathan
EngineUnity
Platform(s)Android, iOS, macOS, Microsoft Windows
Release2014
Genre(s)Adventure, visual novel
Mode(s)Single-player

Leviathan: The Last Day of the Decade is an episodic adventure game developed and published by Russian game studio Lostwood Games for the Microsoft Windows, Mac OS, iOS, and Android platforms. The game includes 5 episodes, and as of January 2016, 4 episodes have been released in German, while all episodes are available both in Russian and English.

Gameplay[edit]

The player reads through the story and makes decisions at certain points. The player has a variety of actions they can take during game play; these actions include befriending characters, collecting items, and traveling to different places. The player can buy items to unlock new options. Solving puzzles will progress the player through the story line. The player decides to take good or evil actions. Those actions will influence game play and lead to different endings.

Plot[edit]

The setting of Leviathan takes place in a dark fantasy world mixed with cyberpunk and alien technologies. The country is ravaged by a disease called Decade, which is caused by the Plague King. The 'Decade' afflicts the land at irregular intervals, and lasts for 10 years. Oliver Vertran, the protagonist and main character, was a young boy when the Decade began. When his mother is murdered, he becomes the adopted son of her murderer. Oliver and his friends Kael and Darina, with the help of a Vargoille called Edna, seek to punish a guardian for killing his mother.

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Episodes[edit]

ChapterEnglish release dateLanguages
Episode I – 'The First Day of the Decade'August 10, 2013English, German, Russian
Notes:
  • This is the story of Oliver Vertran - a boy who decided to punish his mother's killer. The chain of evidences leads him to the keys to the old secrets, connected with noble families, ancient magic, and forgotten horrible crimes.
Episode II – Clues From the PastAugust 10, 2013English, German, Russian
Notes:
  • After ten years of investigation Oliver finds the first clue which raises two questions: What does the signature 'V.F.' mean and why is the killer's coat of arms stamped on his mother's ring?
Episode III - 'Being a Killer'August 13, 2013English, German, Russian
Notes:
  • The story turns out to be more complicated, and Oliver's adventure gets much more dangerous than before. A mysterious assistant joins the investigation, and her intentions seem to be good only at the first blush.
Episode IV - 'The Gift'April 1, 2015English, German, Russian
Notes:
  • The story is about to end. The motive of crime became clear, and all the persons involved start to come out of the shadows... But something seems wrong: Does the killer deserves punishment, or he is just a pawn in the cruel game started by noble families?
Episode V - 'The Last Day of the Decade'15 July 2015English, Russian

Development and release[edit]

Lostwood Games started to develop the game in 2012. Andrey Kniazev, the leader of the Russian team that created the game, spent $150,000 to develop Leviathan. Due to the themes of homosexuality and the current state of LGBT rights in Russia, the team initially had a hard time finding a publisher. However, they did find a publisher for the Nintendo 3DS and PlayStation Vita versions, but they lacked the money to make a port.[1] The game features an opening song, composed by Gleb Kolyadin and Mikhail Kotov, and performed by Nikita Valamin and Maryana Semkina.[2] The original Russian game has been translated into English and German. The German translations of the first two episodes by Marcel Weyers were released in August 2013.[3] In May 2014, they launched a crowdfunding project on Indiegogo to fund the final episode.[4] Funding failed with the game only receiving $195 of the $49,500 goal. Nonetheless, the still want to create the last episode and finish the translations for episode 4 and 5. The game was released on Steam on November 11, 2014.[5] In November 2015, they launched another crowdfunding project on Indiegogo with a goal of $2,000 in order to finish the English translation of the last episode. Funding failed again with the game only receiving $429. [6]

Reception[edit]

Sequel[edit]

In October 2015, the developers announced Leviathan: The Cargo, which continues the story set in the world of Leviathan. The visual novel game features characters from Leviathan: The Last Day of the Decade and new ones. The game is set to be released in 2016.[7]

References[edit]

  1. ^Lex (2013). 'Meet Andrey from LostWood Games'. Archived from the original on 2013-12-05. Retrieved 2013-09-29.
  2. ^'Leviathan: The Last Day of the Decade - Official Game Soundtrack - Track1 - Opening'. 2012-12-11. Retrieved 2013-09-29.
  3. ^Weyers, Marcel (2013). 'Leviathan: The Last Day of the Decade - German Translation'. Retrieved 2013-09-29.
  4. ^'Leviathan: episode 5 fundraising'. Retrieved 2014-06-09.
  5. ^'Leviathan: The Last Day of the Decade on Steam'. Retrieved 2015-02-19.
  6. ^'Leviathan: the Last Day of the Decade translation'. Retrieved 2015-11-12.
  7. ^'Leviathan: The Cargo'. Retrieved 2015-11-12.
Series

External links[edit]

  • Leviathan: The Last Day of the Decade at MobyGames
  • Leviathan: The Last Day of the Decade at The Visual Novel Database
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Leviathan:_The_Last_Day_of_the_Decade&oldid=986235598'

Following a strike by dockworkers that lasted for one month and paralyzed operations at Canadian West Coast cargo gateways late last summer, Resilience360 research indicates that British Columbia ports of Vancouver and Prince Rupert continue to experience disruption ranging from port congestion to rail car shortages.

“While the strike ended more than eight weeks ago, ocean and rail dependent supply chain operations across Canada are unlikely to fully normalize before December,” says Neza Kricaj, Supply Chain Risk Analyst, Resilience360. “Logistics Managers were therefore advised to adjust their routes and shipments accordingly, and explore options to divert cargo to alternative modes of transportation wherever possible.”

But this does not mean that U.S. West Coast will necessarily profit by Canada’s woes, she adds

“In the short term, there might be some expedited ocean services that bypass the Canada, but most large vessels on West coast rotations call first at the Canadian ports after crossing from East Asia.”

The

Resiliance360 further maintains that in the long term, Canadian ports will not only retain a cost and time advantage, but also more capacity as they expand terminals to accommodate the new generation of Mega-vessels.

Now a new Mercator study notes that U.S. West Coast ports have been experiencing a loss of market share of discretionary cargo to Vancouver and Prince Rupert for well over a decade.

Mercator’s study focuses solely on intact intermodal cargo – an important segment of the cargo market comprising containers that are shipped directly by rail from vessels to internal U.S. markets.

Mercator estimates that U.S. West Coast ports handled 2.85 million twenty-foot equivalent units (TEUs) of intact intermodal cargo in 2019. The ports of Vancouver and Prince Rupert, which have steadily eroded U.S. West Coast market share for intact intermodal cargo over the past five years, will have the capacity to handle at least 400,000 TEUs of new capacity by 2022.

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This is roughly equivalent to 15 percent of the intact intermodal cargo currently flowing through San Pedro Bay and the Puget Sound, according to Mercator. The volume that is at risk could grow even higher as the Canadian ports expand their capacities in coming years.

For intact intermodal cargo, the British Columbia ports have significant route cost advantages as high as $600 per container over U.S. West Coast ports. This cost advantage is due to significantly lower rail rates charged by the Canadian railroads, as well as lower terminal costs to move the containers from ships to trains.

The Canadian ports’ cost advantage is even greater due to surcharges imposed at U.S. gateways, including the Harbor Maintenance Fee applied to carriers at West Coast ports and a transit fee for cargo in Southern California to access the Alameda Corridor.

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“The U.S. West Coast ports continue to be the largest North American gateway for Asian imports, but that lead is being eroded not just by U.S. ports in the Gulf and East Coasts, but also by the two major ports in British Columbia,” said PMA CEO Jim McKenna.

He observes that while the intact intermodal cargo identified in the Mercator study may account for a small percentage of our overall volume, it’s still hundreds of thousands of containers each year representing millions of dollars in economic activity.

“This growing source of competition for valuable discretionary cargo is yet another wake-up call, especially for the Ports of LA, Long Beach, Seattle and Tacoma where most intermodal cargo is currently handled,” warns McKenna.