Sid Meier's Civilization V: Gods And Kings

  



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Civilization V: Gods & Kings
Developer(s)Firaxis Games
Publisher(s)2K Games(Windows)
Aspyr(OS X, Linux)
Designer(s)Ed Beach
SeriesCivilization
Platform(s)Microsoft Windows, Mac OS X, Linux,
Cloud (OnLive)
Release
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Sid Meier's Civilization V Download

  1. Sid Meier's Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying spies in enemy cities in order to steal.
  2. Summary: Sid Meier's Civilization V: God & Kings takes players through time as they engage in new quests and global competitions, interact with new types of city-states, and master exciting new systems for land and naval combat.

Sid Meier's Civilization V: Gods & Kings is the first official expansion pack for the turn-based strategyvideo gameCivilization V. It was released on June 19, 2012 in North America, and on June 22, 2012 in the rest of the world.[1] It adds both religion and espionage mechanics to the game as well as reworking the combat and diplomacy features.[2] It is available either in disc form or as download content via Steam.

The first major expansion for Civilization V is Gods & Kings, released in 2012. Civilization V is a turn-based strategy title in perhaps the most well-known turn-based strategy franchise in video.

Gameplay[edit]

Gods & Kings includes 27 new units, 13 new buildings, nine new wonders, two new eras, and nine new playable civilizations. A new religion mechanic featuring a 'faith' resource allows players to found their own religion which they can grow into a 'world-spanning fully customized religion.' Diplomacy has been reworked to include espionage, foreign embassies, and new types of city-states (religious and mercantile). City-states also feature a new quest system and strategic importance. Additionally, the combat system has been re-worked to include smarter AI, an expanded early modern era, and enhanced naval combat featuring Great Admiral and melee naval units. Gods & Kings adds an additional 52 Steam achievements to Civilization V.[3]

Three new scenarios are included in the expansion: 'Fall of Rome', focusing on the decline of the Roman Empire; 'Into the Renaissance', focusing on religion in the Middle Ages into the Renaissance era; and 'Empires of the Smoky Skies', a Victoriansteampunk scenario.[4]

Gods & Kings reintroduces a religion mechanic to the series. Players are able to found a religion and customize its various beliefs, resulting in differing in-game benefits, through the cultivation of a 'faith' resource similar to how culture and science already function in the game. The use of Great Prophet, missionary, and inquisitor units also allows players to spread and control their chosen religion. Religion will feature prominently in the first two-thirds of the game, affecting diplomacy and international relations, but its effect will taper off as players approach the modern era. Gods & Kings includes eleven religions: Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, Shinto, Sikhism, Taoism, Tengrism and Zoroastrianism. However, the player has the option to rename a religion as they wish.[5][6][7]

Espionage in Gods & Kings can be used to invade rival civilizations as well as city-states. Spies are capable of stealing technology, rigging elections, performing reconnaissance, as well as various other espionage missions available in previous Civilization games. Unlike in previous games, however, spies are not trained by a civilization. Instead, they are awarded at certain intervals along the timeline. Additionally, unlike in past games, spies can gain levels by successfully performing a mission, just as combat units gain experience whenever they engage in a battle and succeed. Captured spies can also reveal information to the opposing civilization. The espionage system is designed to take effect just as the religion system begins to taper off. As such, spies are not available until the Renaissance era.[5][6][7]

The expansion includes nine new playable civilizations and leaders: William I of the Netherlands,[8]Boudicca of the Celts, Pacal the Great of the Maya, Dido of Carthage,[9]Theodora of Byzantium, Attila of the Huns, Maria Theresa of Austria,[10]Haile Selassie of Ethiopia, and Gustavus Adolphus of Sweden.[11] Additionally, Isabella of Spain, previously released as DLC for Civilization V, is included with the expansion along with the nine new playable civilizations.[4]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100 (53 reviews)[12]
Review scores
PublicationScore
G44/5[13]
Giant Bomb[14]
IGN9.0/10[15]

Early reviews on the game were positive, with a score of 80 out of 100 on review aggregator Metacritic, based on 53 reviews.[12]

IGN stated that the expansion 'enhances the base game immensely, so much so that I can't imagine playing Civilization V without it', and concludes that 'longtime Civ fans and newcomers alike have plenty of reason to go forth and find faith in Gods and Kings', giving it a score of 9 out of 10.[15]Forbes called it 'a terrific expansion - and as addictive as ever', praising the reintroduction of both religion and espionage to the series.[16]The Escapist said that 'more than just additional civs, units and technologies, Gods & Kings brings whole new systems to Civ V's turn-based design which force you to rethink old strategies', awarding the game with a four and a half stars out of five.[17]The Verge praised especially the new religion mechanics, stating its superiority to the previous Civilization IV: 'it's not the half-assed pick from a list and watch the game do stuff that doesn't matter religion system in Civilization IV. (...) It adds a new layer to world interactions and provides just one more way to conquer the world.'[18]

A less enthusiastic opinion came from GameSpy, which criticized espionage for its reduced importance in the overall gameplay and stated that the expansion bears little difference from its core game, giving it a three and a half stars out of five.[19]

References[edit]

Sid meier
  1. ^ abcLaabs, Greg (April 5, 2012). 'Civilization V: Gods & Kings Releases June 19'. 2K Blog. 2K Games. Retrieved April 5, 2012.
  2. ^Laabs, Greg (February 16, 2012). 'Civilization V Expansion Pack Announced!'. 2K Blog. 2K Games.
  3. ^'Gods & Kings Achievements'. Take-Two Interactive Software. Retrieved May 29, 2012.
  4. ^ abShirk, Dennis. '2K - PAX 2012 Stream - Day 1 (Friday)'. Retrieved 2013-11-22.
  5. ^ abSchreier, Jason (February 16, 2012). 'Gods, Spies Take Center Stage In Civilization V Expansion'. Kotaku. Retrieved February 24, 2012.
  6. ^ ab'Religion and More Return to Civilization V'. IGN. February 16, 2012. Retrieved June 7, 2020.
  7. ^ abMcGee, Maxwell (2012-02-16). 'Gods & Kings Brings Big Changes to Civilization V'. GameSpot. Retrieved 2012-02-24.
  8. ^'Netherlands civilization'. Civilizationmaps.com. August 16, 2018.
  9. ^'Carthage civilization'. Civilizationmaps.com. August 16, 2018.
  10. ^'Austria civilization'. Civilizationmaps.com. August 16, 2018.
  11. ^'Sweden civilization'. Civilizationmaps.com. August 16, 2018.
  12. ^ ab'Sid Meier's Civilization V: Gods & Kings for PC Reviews, Ratings, Credits, and More - Metacritic'. Metacritic. Retrieved 2012-07-06.
  13. ^Kelly, Kevin (2012-06-25). 'Sid Meier's Civilization 5: Gods and Kings Review for PC'. G4. Retrieved 2012-06-25.
  14. ^Navarro, Alex (2012-06-18). 'Sid Meier's Civilization V: Gods & Kings Review'. Giant Bomb. Retrieved 2012-06-18.
  15. ^ abGallegos, Anthony (2010-06-19). 'Civilization V Review'. IGN. Retrieved 2020-06-07.
  16. ^David M. Ewalt (2012-04-18). 'Civ Gets Good With God In Civilization V: Gods & Kings'. Forbes. Retrieved 2012-07-06.
  17. ^Civilization V: Gods & Kings Review. 'Civilization V: Gods & Kings Review'. The Escapist. Retrieved 2012-07-06.
  18. ^Pitts, Russ (2012-06-18). ''Civilization V: Gods & Kings' review: manifested destiny'. The Verge. Retrieved 2012-07-06.
  19. ^'GameSpy: Civilization V: Gods & Kings Review - Page 1'. Pc.gamespy.com. Retrieved 2012-07-06.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Civilization_V:_Gods_%26_Kings&oldid=985068730'

Sid Meier’s Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year.

This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying spies in enemy cities in order to steal information and technology.

As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to dominate the world.

*Note: This content requires the base game Sid Meier’s Civilization® V in order to play.

FEATURES

Expanded Epic Game: The core game experience has been greatly expanded with the addition of new technologies (like Combined Arms), 27 new units (like the new 1-hex ranged unit Machine Gunner), 13 new buildings (like the Bomb Shelter), and 9 new Wonders (see below). Additionally, there are even more new units and buildings included in the four new Scenarios for modders to use.

Religion:A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired. Are you tolerant of other religions or is this the one true faith? Are you focused on Gold, Arts or Military? Beliefs can even unlock custom buildings that only people of your religion can construct. Great prophets, missionaries and inquisitors help you spread your beliefs to other lands and gain the alliances of City States, and like-minded civilizations.

Sid Meier's Civilization V: Gods And Kings Full

City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game, as well as make the diplomatic victory a more varied option. Ally with Marrakech to get access to their unique luxury resources! Vatican City and Jerusalem are holy cities that play key roles in the religious struggle.

Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack. Additionally, all embarked units now have Defensive Embarkation, and can stack with a naval unit for extra protection. Add to this the new Great Admiral, and the high seas have become a much more dangerous place.

New Wonders: There will be 9 new Wonders with all new effects including Neuschwanstein, the Great Mosque of Djenne, the Terracotta Army, the Great Firewall, and the Hubble Space Telescope.

New Civilizations: The expansion will deliver 9 new civilizations, such as Carthage, Netherlands, the Celts, and the Maya (it is 2012, after all), along with their unique traits, units and buildings. The expansion also includes 9 new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.

Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations). As the religions of the world start settling in, and the world moves into the Renaissance, you unlock your first spy (with more to come). Send them out to establish surveillance of foreign cities, steal advanced technologies from your strongest or wisest competitors, or interfere with city-state alliances. All of your actions can have a diplomatic impact if discovered, so always tread carefully.

World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition. The new system allows your lines to stand longer than they could before, so you, as a player, can make smarter tactical decisions without worrying about a single unlucky roll of the dice.

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Three new Scenarios

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MEDIEVAL - Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation!

FALL OF ROME - Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves.

Sid Meier's Civilization V Gods And Kings Trainer

EMPIRES OF THE SMOKY SKIES - Build flying airships and huge tractor-like tanks from the unique tech tree of this Victorian science-fiction scenario, and use them to spread your empire across the pre-industrial world.