Skullgirls

  



Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o_8” Ahad.

  1. Skullgirls - Days of Future Cats Poster $ 15.00. Skullgirls - Parasites. Skullgirls - Parasites $ 19.95 $ 24.00.
  2. Skullgirls - Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist.
  3. Skullgirls is a fast-paced, 2D fighting game developed by Reverge Labs and lead by tournament champ Mike “Mike Z” Zaimont and artist Alex “o8” Ahad. Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
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Skullgirls

Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.

Features

Fanfiction Humor Short Stories Skullgirls Valentine Robo Fortune This is just a dumb collection of silly one shots with the skullgirls characters - mainly valentine and robo fortune, since they're my favorites but there will be other fan favorite characters involved. Characters will be written quite out of character for the sake of comedy so.

  • Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
  • Classic six-button play gives characters a huge variety of attacks and special moves

Skullgirls Characters

  • With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A robust anti-infinite combo system keeps competitive play free of abusive tactics
  • Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
  • Official GGPO netcode ensures lag-free fighting online
  • A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world
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Skullgirls 2nd Encore+
(SG)
Developers

Lab Zero

Systems

Windows/OSX/Linux
(latest revision)

PS4, Switch, Vita, PS3
(2nd Encore+)
Xbox 360, NesicaxLive
(2nd Encore)
Official Websites
Online Play

GGPO rollback netcode

Quick match with endless rematch
Lobbies
Player Resources
JP Wiki
Community Channels
@SGMolly_
playskullgirls.com
Characters

Skullgirls is a 2D tag team fighting game developed by Lab Zero. Since its initial release in 2012, six characters have been added alongside many patches. 2nd Encore+ is the subtitle of the latest major patch released in 2017. In 2020, there was a new patch with netcode improvements, as well as the announcement of a new character, Annie!

Skullgirls emphasizes using resets (intentionally dropping your combo to do a mixup) to maintain momentum after landing a hit. This means the action never stops since a reset point can occur at nearly any point in a combo. The strength of offense is brutal, but the set of universal defense mechanics and strong reversals provide options to turn the tables. There are also a plethora of ways to craft your team and gameplan.

  • Versus series style team game: Assists, DHCs, tags, snapbacks, recoverable health, lenient chain rules, and air blocking
  • Custom assist: Choose your assist from any grounded non-super move in a character's move set.
  • Variable team size: Both players choose their own team size of 1, 2, or 3 characters. The less characters, the more health you have and damage you deal, but with less utility provided by team mechanics.
  • Undizzy and IPS (Infinite Protection System): These mechanics set rules for how combos can be structured and for how long, effectively replacing the role of hitstun deterioration. If these rules are broken, the opponent is allowed to burst out of the combo. Working around the undizzy value, which can carry over between combos, to execute resets on the fly is a key skill at high level.

Wiki Roadmap

80% complete
In Progress / CompletedTo-do
  • Character sub pages - lots of empty sections
  • Combo subpages
    • Complete combo primers
    • Add missing video links for combos in primers
  • Launch options - missing descriptions need to be written
  • Endless tasks
    • Update patch notes page and relevant wiki sections to reflect new updates
    • Add to and organize tech on combo and reset pages
    • Add links to resources (on Skullgirls/Links and on character pages)
    • Update community page with events and results
  • 'On pushblock' data
  • Training room - Explain IPS diagrams for each character
  • FAQ - Add info on how to unlock colors
Skullgirls


Skullgirls Characters Age

Skullgirls 2nd Encore+
General
Characters
Mechanics
Movement •
Defense •
Combos •
Game Data •
Other
Launch Options •

Skullgirls Steam

Skullgirls charactersSkullgirls

Skullgirls Annie

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